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December 28th, 2012, 14:34
Originally Posted by Fluent View Post
Some of the reasoning and justification for not having an easy mode in this thread is laughable at best.

Review scores are going to plummet because of an easy mode? LOL. Give me a break.
I'm 100% certain it would. It affects the whole experience in a much bigger way than, let's say, in Skyrim. The difficulty / balance is too vital for the experience, it's very easy to understand why there isnt any difficulty settings, but if you havent played it you wouldn't understand. If you did play it I'd like to hear how you would implement an "easy mode" without altering the experience too much. If you don't have an argument it's you who's "laughable"..

Same could be said for a game like Super Meatboy, it just wouldnt have scored very high with an easy mode, no doubt. Sometimes there's a reason why difficulty is left out, there's a lot more to it than what you might think. Perfecting the difficulty and combat in this game must have been some serious piece of work, an artform in itself i would say.
"Since you are sharing your opinion with others you might give a false impression to those who haven't played the game yet." zahratustra shares his view why i'm not entitled to have an opinion on RPGwatch
Last edited by vurt; December 28th, 2012 at 18:42.
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