Wrath of Ashardalon (D&D Board Game)
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December 28th, 2012, 18:08
Party destroyed due to Encounter Cards this morning. Those things are brutal, far more destructive than the monsters. I'm going to have to do a house rule for the next game: The normal rules require the card for non-exploratory turns which I estimate to be around 80% of all turns. Waaaaaaay to much. Those cards are far to overwhelming to pull on every non-exploratory turn.
A tile with a black mark is a mandatory encounter card per the normal rules. All non-exploratory turns will now roll a 10 or better to avoid a random (and always bad it seems) encounter.
That should dilute the encounters around 60% overall. Seem reasonable? I can always raise the DC to 12 if it is too easy. I doubt it though!
Join Date: Oct 2006
Location: Boston MA
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