Originally Posted by DArtagnan
I clearly remember when voice acting started to appear as more than a novelty in games like Wing Commander and System Shock - and it was like night and day.
It has been a tremendous step forward - and today I have a hard time enjoying games that are text-based, no matter how good the writing is.
Text-based dialogue in games today is almost exclusively about budget constraints - and not an artistic choice.
I find it surprising that anyone would argue otherwise, actually.