Originally Posted by DArtagnan
I don't really feel like going in endless circles here.
But, I'll try again.
You can't just expect Dark Souls to work as an experience with a 50% reduction in terms of damage done or taken. A lot of the challenge in the game is not about damage, but about timing and outright death. If you don't die when you make a mistake - when that's what's supposed to happen - you risk never being in any real danger. Everything is carefully tuned to make you die or put you in serious risk.
Easy mode could end up being a god mode and it wouldn't actually be a good thing for anyone.
I don't think the game is a good fit for an easy mode. If people don't want to die when they make a mistake, then it's simply not the game they should play.
However, if they REALLY want a sloppily implemented easy mode that won't affect the pure experience on normal mode - then I don't mind it. I just don't really believe that's what they want. Frankly, I think people want an easy mode because they don't respect or even want the kind of game Dark Souls really is. So, just stay away from it - would be my advice.
No, that's not what you seem to actually want. I've tried explaining why making games for everyone would likely reduce the quality for a significant portion of the audience - myself included. I've also tried explaining that what people seem to want - will not always result in something they actually want, and this becomes more true as you try to target people with less experience in game design.
Modding is great - but it's not a trivial thing to develop for. I think it's something every developer should keep in mind, but I don't want it to compromise the development process or end up as the wrong priority for development.
Ideally, I'd rather want a pure experience than a watered down experience that is easy to mod. That's because I don't think mods can easily repair a broken vision.
But, anyway, this is becoming cyclical. We obviously don't agree about how easy it is to implement difficulty modes - and you don't agree that targeting everyone is a potentially big problem. That's fair enough - and we don't have to agree.