Mass Effect was loudly criticised for its conclusion, which many felt didn't adequately or effectively live up to the potential of its branching narrative structure. Previously important plot threads and characters were short-changed in the final game, and previous choices had little bearing on the ultimate conclusion. But was Mass Effect a victim of its own hype and ambition, or are these shortcomings inherent to this style of serialised story-telling? Branching narratives mean that each subsequent game grows much more complex in terms of how the choices made by players influence the game. And the more choices players are able to make, the more attached they invariably become: it becomes their game, their story anchored by relationships they've formed.