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January 4th, 2013, 17:13
And there it's me who disagrees.
In DA2 enemies spawn in waves from thin air, that's hardly polished and is not exciting but annoying.
The similar "design strategy" was used in ME3, however enemies there don't materialize out of nowhere, but fly in with a ship or something which at least felt logical, looked better and in the end that's where "polished" should be used as a description.
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