The hackers of the Shadowrun World, Deckers utilize cyberdecks to jack into the Matrix (an idea in Shadowrun that predates the popular films) and steal information. The Intrusion Countermeasures Electronics (ICE) that they encounter when infiltrating a system are as deadly as armed guards. Sometimes, facilities have pulled their networks off the Matrix, and a Decker will need to physically get into a building before being able to jack in.
Weisman Says: “Most facilities have one or more LANs, each with several nodes that control elements of the facility. Using their cyberdecks, Deckers can take control of network-controlled doors, cameras, and even automated weapons. Core LANs may contain the facility’s data stores and CPUs, which the Deckers can hack into to steal data or implant viruses. Deckers use special programs to speed their hacking of nodes and reduce their chance of setting off alarms.”
The mysterious shaman archetype has gained the ability to summon forth spirits into the world. They utilize an aboriginal totem to find summoning points in the world from which they may draw out powerful spirits to harness in battle. Numerous spirit types exist, including nature, elemental, hearth, and toxic spirits.
Weisman Says: “When summoning, shamans must ‘invest’ their own action points into a spirit to control it. The skill of the Shaman and the level of the summoned spirit determine the base chance to do so. If the player attempts to use more action points than invested in the spirit, the chances of losing control of it go up dramatically. A spirit that breaks free from a shaman is a very dangerous rogue entity with a high likelihood of seeking revenge upon the one who summoned it. “