Alpha Protocol - Retrospective @ Eurogamer
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January 7th, 2013, 12:15
I disliked it because it was very confused about what it wanted to be. Visually and in terms of controls/polish - it was clunky and awkward. It felt like an RPG that tried to be an action/stealth game at the same time - but failed at both.
The writing was strangely cold and distant for the most part, which was a surprise - as I normally like Obsidian writing. The various attempts at "humor" were cringe-worthy more often than not - and the result was a very clumsy hybrid of bad mature writing and bad humor.
Certain boss fights completely destroyed the sensation of realistic espionage - with ultra-gamey mechanics. Worse than the fights in DE:HR - which is saying something.
The levels were annoying in their linearity and the way they closed off sections as you progressed. I seem to recall a horrible checkpoint save system as well? Not sure - but I remember feeling very put off by the approach to level exploration.
I can appreciate the branching dialogues and C&C - but it was definitely not enough to make it a good game.
As for feeling alone in liking it - I feel the same way about disliking it. I feel like I'm the only non-mainstream gamer who thinks it's pretty much a shit game. My sensation is that most "serious" gamers seem to think it's underappreciated and a diamond in the rough.
Waste of potential
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