Alpha Protocol - Retrospective @ Eurogamer
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January 7th, 2013, 16:49
All in all,
Thanks to its characters and, of course, narrative reactivity Iīve found AP a lot more memorable than DE:HR, but Iīd love to see a sequel that would utilize combat/stealth and level design closer to DE:HRīs fashion.
As a side note, the way some of the RPG aspects were utilized in gameplay was not Obsidianīs, but SEGAīs decision, at least according to
"AP represents a disconnect between what it looks like on screen vs. how it plays out – as an example, one of our design mandates from SEGA was that your gun skill effects your targeting and spread, which is something our studio is very much against, and you can see the consequences of that discrepancy in a number of mandated system mechanics in the game."
What you think about most, is what you become.
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