The combat engine feels and looks like a blend of HoMM (back when it was hex-based) and Disciples. An initiative bar at the side shows what order you and your enemies are going to be taking their turns in, and most of the time you’ll just be giving simple ‘move to this hex, attack this guy’ orders. There are some support units such as clerics and herbalists, but nothing too taxing at this point. I’d imagine that there’ll be more interesting abilities layered onto the formula as the campaign advances, though. As you can see from the screenshots, this is a pretty game. Production values are great all round, and animations are smooth. There’s quite a lot of detail to the authentically medieval gear worn, and even the long-haired Baroness character wears a convincing looking ensemble of plate, chain and leather.