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January 9th, 2013, 11:33
Originally Posted by fadedc View Post
From what I understand, it's pretty easy to create tile sets for these games to make them much easier to look at. However, some roguelike purists really prefer the old school ASCII tilesets.
Roguelike purists is about 5 people, worldwide, right?

Anyway, ASCII graphics were done by using the ASCII character set to simulate graphics. ASCII games ran in text mode, so they could not use tilesets. Games that ran in graphics mode and used sprite animations from that era looked something like this:

http://www.mobygames.com/game/dos/sp…eShotId,27770/

or this, one of my favorites from back then:

http://www.mobygames.com/game/c64/se…ShotId,252012/
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CraigCWB

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