X@COM - "Fantasy X-Com"
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January 9th, 2013, 18:41
I should hope not as it is just a play on the original name and a good faith effort to make use of the sorely underused classic mechanics. Perhaps the mod could change the title to the "A Rookie's Tale" to prevent some further confusion and maybe let folks reckon it for what it aims to do?
The full entry and the top of the page gets into lots more detail folks, as does the past news entries, newsbits for other modules, etc. This framework is super-promising for all sorts of other games and whatnot to come if the current dev pace holds—-just about the only other RL project that even touches the sort of complex FOV this handles is Mujahid, and another reason why graphics would be a good bit of work(though if you check the project roadmap—-you will see that is in the mix alongside a heap else.)
2013 is going to be full of all sorts of player content creation friendly RPG'ish capable projects folks—-this one being a nice, free darkhorse in the race.
Join Date: Jan 2009
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