Originally Posted by screeg 
I didn't mind the verbosity, but for me the "with pause" combat was a real turn off and I eventually put it down for that reason. I want to say that turn-based combat is just inherently better, but I guess that's not reasonable.
I kinda liked what they did with JA:BIA with that "plan and go" thing. Real time with pause is better than real time without pause, but that's about all I can say about it. I find myself chronically pausing and stomping all over my own orders because I'm never sure which characters have done what they were told and which haven't at any given point.