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January 12th, 2013, 13:27
If you'd actually played the Gold Box games first (before the infinity engine games) you might understand much better the argument regarding turn based combat.
I think those formative experiences (which ever you played first) in some way provide a framework by which many other AD&D rules based games are judged in our minds.

I thoroughly appeciated my experience with Torment via the dialogue…the writing was so strong and vivid, yet it wasn't even with a mage styled playthrough, thus I probably missed many options.
However, I did struggle with the combat and remember mostly fleeing my way through Baator.

It's definitely a game I need to play again to rekindle those memories and for the writing alone.

Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
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Join Date: Jul 2009
Location: Australia
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