Originally Posted by Pessimeister 
See, saying that about Ruins of Myth Drannor kind of validates my point a little.
Nah, I was referring (half jokingly) to the popular complaint that some encounters take way too long to play out in that game due to the animations of certain enemies.
Athough I do think RoMD is one of those rare games that could have worked with either style. Too bad it's not a better game in general.