Gamasutra - Editorial about Economy in Games
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January 15th, 2013, 03:03
Seems a triviality when there are so many other problems with the way developers make games these days. And why would anyone act surprised when devs award gold the same way they award exp that it all comes so fast and easy that it feels meaningless? This can easily be fixed by not scaling gold rewards. If somebody has to grind mobs for 2 hours before they can afford that new axe they've got their eye on, for instance, it's unlikely that they'll work so hard at collecting gold unless they already have plans for spending it. And free bonus, it will give people something useful to do in case they don't want to "beat" the game in 20 hours, which will give them the feeling they are accomplishing something instead of just wasting time dicking around pointlessly dragging things out.
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