Gamasutra - Editorial about Economy in Games
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January 15th, 2013, 12:18
I've always felt that economy has been handled without imagination or vision in the vast majority of games. I think many genres would be enhanced by introducing a reasonably elaborate trading/bartering system which takes an effort to succeed at.
Maybe it's just me - but I love that aspect of strategy games (which is probably the only genre taking this seriously) - and I think the RPG genre is perfect for an in-depth dynamic economy. Some space sims also deal with strong trading systems - but they tend to be strategy games before they're space combat games, sadly.
Also, in the very few MMOs that take this into account with a serious attitude - it becomes a major part of the entertainment value. Certainly it does to me. Games like Ultima Online, SWG, Vanguard and others all have a really interesting economy subgame.
I don't know why developers continue to make the same trivial and superficial economies - but I suppose it's not a big selling point.
Waste of potential
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