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January 17th, 2013, 15:33
I think they are more interested on how much informative the names of the stats are versus what they implemented and see what people's think overall of their selection.

Some interesting comments from devs in the thread. Like "We thought about more social stats, but they're a productional suicide". I guess we won't have that many of those.

These days devs sometimes take this type of investigation to far and end up with 3 stats (melee, ranged and magic aka strength, dex and intelligence). Doesn't seem to be the case here though.
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