Originally Posted by Trelow 
The rock/paper/scissors combat status effects and the overall flow of the combat was much tighter in DA2.
Compared to what?
When it comes to combat abilities/trees, DA2īs character system is good, probably better than DA:Oīs, but itīs for naught in the context of the other combat design aspects.
On lower difficulties rock/paper/scissors is irrelevant and on higher difficulties combat becomes tedious due to HP bloat, imprecise camera/targeting and, most significantly, ridiculously repetitive encounter design.
Originally Posted by Trelow 
Not really an issue of polish.
Indeed, itīs far more an encounter design issue.