Originally Posted by rjshae
It looks like a good mix; I'm glad they didn't include a 'Luck' stat.
Willpower is not in, we'd use charisma or INT for that.
Evasion is not in, because it's part of "chance to be hit".
Damage absorption comes from armor & items only atm.
Crit hit is based on items only atm.
Cost of movement is more actually something like "how far can you walk with one action point".
Not in OP but in current system:
Weight, luck, sight and hearing, blocking.