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January 18th, 2013, 13:25
Good for them. Now, I hope they expand the gameplay beyond endless samey puzzles.

As a dungeon-puzzle game, however, it was very competently made.

The funny thing is that I don't think it would have sold a tenth of that amount if it wasn't for the way above indie-level production values.

So, that's a lesson for other indie developers. Visuals can turn even a somewhat repetitive throwback into a splash hit.
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