Originally Posted by SirJames
I've been making a list of reasons why Neverwinter looks like it might suck. I was hoping to get to 10 legit reasons before I made an official post, but since I'm here defending the games massive potential:
7 Deadly Signs neverwinter will suck! (see what I did there?)
1. Huge damage numbers (cant even work out how these are possible in 4E)
2. Level cap 60 (4E is 30. What kinda filler crap will extend this)
3. Reworked skills not actually DND rules any more
4. Action combat but no talk about why this won't be bad for high pings
5. Active blocking isnt in DND
6. Not dark enough. Copying wow can also be a bad thing. Copying Dark Souls is what people should aim for.
7. Classes seem like templates. I want my Fighter to be a guardian fighter because of the moves I pick, not the (template) class.
MMORPG: There are 60 levels, equaling the 20 levels in normal D&D campaigns. How will players choose and customize their character builds while leveling say, a Trickster Rogue?
Andy Velasquez: Actually, D&D characters can progress up to 30th level. The first 20 levels are the Heroic and Paragon tiers, while levels 21 thru 30 represent the Epic tier and thatís when characters start getting into world bending levels of powers.
Nerd rant aside; the 60 levels that we will have at launch do represent the characters rise through the Paragon tier. Which means at a certain point in their career, players will choose a Paragon Path which will further specialize their character.
The full details of class progression and our paragon paths is another fun topic that we will be sharing more about in the coming months.