How customizable will the Desert Rangers be in this game?
Weíre really hanging our hat on the customizable nature of the rangers, so that starts with character creation right off the bat. Some role-playing games have gone a different way where you play a specific character and then you get to hear his dialect and how he speaks or reacts; this is a little bit different. While designing the game we donít really know whether youíre creating a group of Russian women or what. The game is completely customizable in terms of your skills and your attributes and even the look of it. You can import portraits that you want to have represent your groups, and we even let you choose the pack of cigarettes you like to smoke.
What do you think about turn-based gameplay?
For deep role-playing games I think itís a given that you need to do [turn-based combat] because combatís the thing you do the most, and already these types of games require a lot of reading and a lot of thinking. I think the combat system should follow suit: turn-based combat has you worrying about things like distance, height, ammunition, inventory, skill systems, etc. Youíre always using your brain, and I think thatís critical for a good role-playing game.