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January 19th, 2013, 01:04
Originally Posted by Fluent View Post
As Ken Rolston has stated in the past, it's near impossible to actually change the world in a meaningful way. It takes too many resources to do.
I kind of disagree with that. If developers would focus on filling their RPGs with meaningful and interesting content instead of wasting their precious resources on boring filler crap to extend game time…
I mean do we really need sewers in every RPG or other boring samey dungeons that we have seen a million times before?
I would say we don't and I have been hoping for a long time for a game that is maybe only 15 - 20 hours long but that is fun and exciting from start to finish because of serious world-changing consequences. Due to such a game's inherent replay value you would still get 30 - 40 or maybe even more hours out of a game like that since it would hopefully be quite interesting to explore the story from all possible angles.
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