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January 19th, 2013, 17:10
At least it has choices and consequences at a degree. Which can not be said for nearly all of the RPGs in this era. Cd projekt could take the Mass Effect or Skyrim approach and could do a choiceless but long game.

Main problem of c&c is most of the players play a game once. So big publishers want to insert all the content into one big playthrough. So c&c means poor investment in the eye of publishers.

"Rincewind could scream for mercy in nighteen languages, and just scream in another forty-four."
Terry Pratchett, Interesting Times
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