Kingdoms of Amalur: Reckoning….
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January 20th, 2013, 21:06
I liked KOA for a while, although it does have it's substantial flaws. I'm a bit confused by the MMO comparison, I've played lots of MMOs and I can't say it reminds me remotely of any of them.
Combat is a lot of fun in the game, and the world is pretty open. I like the skill system and character development, the non combat skill trees were a nice touch as well. I think the main reason I stopped playing though was that it started to seem really unfocused, the story failed to remotely interest me and while there was clearly a lot of work put into building the game world, none of it was really well integrated into gameplay. So there really wasn't much to keep me going once the combat/exploration started to feel a bit repetitive.
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