Kingdoms of Amalur: Reckoning….
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January 21st, 2013, 00:06
I would say that it feels inspired by MMOs, but it is still different enough from most MMOs to not be "like an MMO".
The best part of the game was the first part. The problem with the game is that it lacks depth and has an inverted difficulty curve, meaning that the game actually gets easier and easier the further into it you get. Well, I can't speak for the last areas, as I only reached Detyre (the 3rd major area, the first being the forest, the second being the plains), before I got bored. And yes, I played on the highest difficulty level.
So my recommendation would be to play the game until it starts getting stale. You'll still probably get your moneys worth out of it, but don't expect to actually beat it.
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Join Date: Jun 2011
Location: Stockholm, Sweden
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