The Dark Triad: Akhazal Quest - Introduction
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January 22nd, 2013, 20:06
First of all, thanks Dhruin for posting the news
Actually there is a bit more than concepts, you can see some in-game screenshots at
our Greenlight place
It's true that there are many things to do yet, that's why we posted on the Concepts section rather than Greenlight's main page. I do agree that we need a demo to show first so you guys are more confident about the project. Jose Manuel, our coder, is working hard on the IA and save states for the npcs. But we already have a working AI for the group members and formations, the inventory is working, etc. Also all dialogues and lore for the first chapter are already written. We do have our propietary dialogue scripting tool and the only thing lacking is to bind all the interactive objects and triggers to it to implement it all, but for that Jose Manuel needs to finish what he is doing first.
We also have a propietary editor tool made under XNA (that's why we'll port the game to Xbox360), which for me is the jewel of the crown, where we can edit and place all our 3D models to work on the maps. This is fully functional and but pretty solid as most bugs have been removed, so we can say the 3D isometric engine is also ready, even we still have to work on the lightning and particle FX for the attacks later.
Another cool thing is that a 3D artist that worked during 10 years at Ubisoft will give us a hand. We can't pay him full-time yet, that's what we'll try to achieve when we go crowdfunding on Kickstarter, even we've put some tiers on our site for anyone who wishes to support us with the development of the game via Paypal.
We are pretty excited about the project and actually the release date is August this year, so expect regular updates from us. Any feedback and suggestions are much appreciated!
Last edited by Autoloot Games; January 23rd, 2013 at
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