10 year old Euro-RPGs were sometimes a bit unforgiving.
Yeah, I kind of noticed that already

. I basically failed a quest already because I really had no clue what the hell was happening. It just wasn't explained all that well and I made the wrong decision. Not a deal-breaker or anything, but I do appreciate the strides made in things like quest journals, etc that have been made over the years.
Just gotta be a little more careful in games like these it seems. They aren't idiot-proof

.