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January 23rd, 2013, 20:49
Originally Posted by GhanBuriGhan View Post
I guess CRPGnut argument is that it influenced the game design enough to make it a (subjectively) poorer experience. Where exactly did you feel that was the case, CRPGnut? Which elements do you think suffered from compromises made due to the existence of challenges?
Yeah, I would understand if the game appeared to have been designed with these challenges as a major priority - but that's not the case.

I doubt they have had any effect on the balance/design except as a minor thing, but whatever.
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