Originally Posted by GhanBuriGhan 
I guess CRPGnut argument is that it influenced the game design enough to make it a (subjectively) poorer experience. Where exactly did you feel that was the case, CRPGnut? Which elements do you think suffered from compromises made due to the existence of challenges?
They were really a minor part of the game design, and I think a lot came from the community. I can tell you of all the conversations I have had with BW over the years never did we talk about challenges.