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January 24th, 2013, 01:02
Crpgnut, I get what you mean but I think there`s a slight flaw in your logic.
You`re assuming here Basilisk Games actually adopted a bottom up approach and first designed the challenges and then made the game to suit these challenges (which would be a pretty silly design decision and also easy to detect).
But what if (and this is how I think it happened) they first made the game just the way they wanted to and then only after that implemented the challenge system? I`d assume by doing it this way the game itself would not be influenced. I suppose this was the way they did it because the scoring system was completely transparent to me. I didn`t feel it at all during my playthrough and only noticed it in the end.
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