General News - A Recipe for Dungeon Crawlers
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January 24th, 2013, 12:17
Traps and puzzles, yes, but everywhere? No. That's a mistake.
Personally, my favorite part of most any first person game is exploration. Always have a lot of quiet moments where you're not stressing the player, and where he can discover and solve problems at his own pace.
So, I completely disagree with #4 and #5. In fact, I think the whole article is a bit bullshit and should be considered an optional partially useful guide at best.
Cluttering all levels with endless timed/math puzzles is a very poor substitute for quality exploration and intricate riddles based on lore and level consistency, but I guess that's just me.
If you're in doubt about how to pace a dungeon crawler - look towards games like Ultima Underworld, System Shock, Black Crypt and the like. Ignore the subpar crap.
Waste of potential
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