View Single Post

Default 

January 24th, 2013, 11:17
Traps and puzzles, yes, but everywhere? No. That's a mistake.

Personally, my favorite part of most any first person game is exploration. Always have a lot of quiet moments where you're not stressing the player, and where he can discover and solve problems at his own pace.

So, I completely disagree with #4 and #5. In fact, I think the whole article is a bit bullshit and should be considered an optional partially useful guide at best.

Cluttering all levels with endless timed/math puzzles is a very poor substitute for quality exploration and intricate riddles based on lore and level consistency, but I guess that's just me.

If you're in doubt about how to pace a dungeon crawler - look towards games like Ultima Underworld, System Shock, Black Crypt and the like. Ignore the subpar crap.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#8

Join Date: Oct 2006
Location: Denmark
Posts: 14,212