Two of our team members have decided to reduce their involvement in the project for personal and financial reasons. Because we barely scraped by with $9,000 over our minimum goal, we were not able to pay for full-time work to any of our contractors. In fact, my current projections show Hero-U: Rogue to Redemption running at a $50,000 loss, mostly because I underestimated the cost of fulfilling all of the premiums. This includes the art time needed to customize Yearbook pictures, paintings, and statues, so that's good for the artists. But we also need to get all the game art assets, so the premium reward art is an additional expense to the project as a whole.