Originally Posted by DeepO
The third episode was probably my favourite.
Looking through the forum I´m quite surprised there´s rather low amount of posts about the game because
a) it´s a good slice of virtual entertainment
b) the accent on and the nature of decision making pushes it towards RPG-y territory, at least in feel
To elaborate a bit on b), in this game the puzzles take a major backseat and serve mostly as means to provide some breathing room to plot progression (in this case I´d say difficult or more elaborate puzzles would likely be detrimental to the intended experience) and QTEs + few crappy "action" sequences are really just atmosphere/intensity enhancers (in the last chapter few QTEs are used in really cool ways btw), it´s defining the pc and how he can affect the other characters via choices what TWD´s gameplay is mostly about.
Basically, it may be sold as an adventure horror game, but its most prominent gameplay feature feels like something taken from a narrative-heavy RPG .
And it works, since the writing in this game is usually really good (the last two chapters are imo less consistent in this regard; the ending is great though).