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January 26th, 2013, 19:47
Originally Posted by Fargol View Post
The game accomplished what it set out to do, but I personally got tired of the Nintendo-like "puzzles", and the combat where moving around in a square was the best way to win. Otherwise, going toe-2-toe was usually suicide.
Just to point out, those puzzles don't come from console gaming. The simple puzzles and moving around in square in combat have been central to this genre since the original Dungeonmaster.

Not that they would be good things. But Grimrock is very much following a 25 year tradition in those aspects.

Awesome sales for an Indie made here in Finland.
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