Originally Posted by rjshae
Yep, I soon lost interest in Ultima VII precisely because of the camera angle. You don't get a good sense of the surroundings and it feels like you're constantly working your way out of a box.
Originally Posted by Wulf
Having confirmed the engine is in fact 3D capable, what would be the limitations or implications in applying an 'isometric' tilt instead of a 'square' 90 degree oriented tilt? - have you tried this, just curious.
Originally Posted by Corwin
It was explained elsewhere that changing the angle by more than they have would have serious repercussions on all the artwork. Being a very small team, I assume the costs associated with altering art, not to mention the time it would take limits what they can do.
Originally Posted by Dr. A
Me three! I find the new angle more appealing
Anne, I think you should work this addition into the trailer as well. I suspect it will garner more interest.