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January 28th, 2013, 12:15
@Wulf
Do you mean a change to a isometric camera, as we are used from other games, like the spiderweb games?

Some time ago I was experimenting with different views myself in unity and just made two shots as comparison:
The top pic has a perspective camera with a field of view of 60 degrees and an agle of 65 Degrees. That means that in the perspective view you see the right side of a guy standing on the left and his left side when he is standing on the right.

The bottom pic has an "Isometric" view, consisting of an Orthographic Camera and a typical isometric angle of 26.565 degrees. With that view the objects always look the same, no matter how near or far, left or right they are located.
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