Driftmoon - New Camera Angle
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January 28th, 2013, 14:00
The thing is, that this perspective only really looks good in a 45 degree view. That's probably because in that case you have "fake" 3 dimensional pictures of everything (left, right, top). If you make it a 90 degree perspective you would shrink that to top and front view. It also loses any sense of depth, which is a strange thing to say about an isometric view I guess. Even the 26.565 degrees I mentioned before as the vertical rotation aren't something I chose by random. I found this odd number on wikipedia as this is the one number which looks "right" as it gives a 2 to 1 perspective ratio. Well, probably also because we are so used to it - compared to the weird look of ultima7 which was mentioned before.
So, all I did here was to change it to 0 degrees - nothing else. And I think you'll agree that it looks "wrong" and that is even without furniture or game objects in general.
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