January 29th, 2013, 06:31
I enjoyed Blade of Destiny the most as it had a the most content and lots of optional dungeons.
Tweaking some of the purely random aspects sounds good, how about a system where if you fail 3 times then the next time you try you are guaranteed to get the skill up once. I remember times where I failed to level up a skill across multiple level gains, that was no fun at all.
—
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2 and Secret of the Silver Blades.