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January 30th, 2013, 16:11
The game is respawning mobs everywhere, including dungeons. However, according to devs, the respawning doesn't happen in a few secs like in idiotic grinding based MMOs, but after a long cooldown period. If I understood it correctly, it also won't work like in 99% of jRPGs where once you kill everything in an area, then exit and reenter that same area, it's again fully populated.

Not only that, if a mob spawned during ingame daytime it won't be the same one that appears only during nighttime. Hopefully, this means it won't be role playing a nonintelligent pesticide with a major quest to terminate billions of the same (boring, annoying) mobs.

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