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February 2nd, 2013, 00:36
Well, let's do a comparison. Cleve's game garnered $8,500 in 120 days. For this he spent part of 18 years in development. On the other hand:

Apple’s App Store is currently experiencing a plague of fart applications. Last week, I detailed one day in which at least 14 new fart apps were accepted into the store. And now, just in a quick search, it looks like there are about 50 apps all dedicated to making fart noises on your iPhone or iPod touch. Classy, I know, but why are there so many?

Because apparently there’s big money in fart apps — nearly $10,000 a day for the most popular ones.
Read more at http://venturebeat.com/2008/12/23/ip…qUJZMYkJve4.99

So basically, Cleve's game is worth much less than flatulence. My, how the mighty have fallen
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