Originally Posted by JDR13
Are they supposed to aim for less sales?
I don't think the decision to go completely open-world is really about sales though. If open-world guaranteed more sales then more publishers would have jumped on that bandwagon a long time ago. As it stands now, there aren't many studios making true open-world games.
Besides, the first two games weren't exactly what I would call linear to begin with. TW2 was quite open, just not very large and separated into chapters.