“Console stuff has become really boring,” he says, adding that it’s indie publishers these days who are doing the “progressive stuff.” “The big guys,” he says, “are doing these really boring same ol’, same ol’ games,” he says, referring, broadly, to action titles and games of the “Call of Duty” ilk.
created by former BioWare employee Henry Smith. It’s a mobile game, designed for iOS, and it requires at least two players. Players must be in the same room, as they’ll need to shout instructions at each other as they try to prolong the inevitable explosion of a ship. It’s fast, simple and not at all similar to the massively complex heavily layered games of BioWare, be it the “Mass Effect” series or its online multiplayer game “Star Wars: The Old Republic.”