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February 6th, 2013, 04:06
Mirys's current TR planning, with multiple choices!

Half-Elf version

Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Level 20 True Neutral Half-Elf Female
(20 Druid) 
Hit Points: 302
Spell Points: 1566 
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 9
Will: 21

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             14                    18
Dexterity            14                    17
Constitution         14                    17
Intelligence         10                    13
Wisdom               18                    28
Charisma              8                    11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    14
Bluff                -1                     0
Concentration         6                    26
Diplomacy            -1                     0
Disable Device        n/a                   n/a
Haggle               -1                     0
Heal                  4                     9
Hide                  2                     3
Intimidate           -1                     0
Jump                  2                    10
Listen                4                     9
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair                0                     1
Search                0                     1
Spot                  6                    32
Swim                  2                     5
Tumble                3                     4
Use Magic Device      1                    11

Level 1 (Druid)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Favored Soul
Feat: (Selected) Toughness


Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 3 (Druid)
Feat: (Selected) Quicken Spell


Level 4 (Druid)


Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 6 (Druid)
Feat: (Selected) Shield Mastery


Level 7 (Druid)


Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 9 (Druid)
Feat: (Selected) Natural Fighting


Level 10 (Druid)


Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 12 (Druid)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Natural Fighting


Level 16 (Druid)


Level 17 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 18 (Druid)
Feat: (Selected) Empower Healing Spell


Level 19 (Druid)


Level 20 (Druid)
Enhancement: Druid Natural Adept
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Druid Blood Moon Frenzy II
Enhancement: Druid Celerity
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Hoarfrost I
Enhancement: Druid Waxing Storm I
Enhancement: Druid Waxing Life I
Enhancement: Druid Zenith of the Storm I
Enhancement: Druid Zenith of Life I
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of the Storm I
Enhancement: Druid Eminence of the Storm II
Enhancement: Druid Eminence of the Storm III
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Eminence of Life IV
Enhancement: Druid Strength I
Enhancement: Druid Wisdom I
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Half-Orc version

Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Level 20 True Neutral Half-Orc Female
(20 Druid) 
Hit Points: 322
Spell Points: 1566 
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 6
Will: 21

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             16                    23
Dexterity             8                    11
Constitution         16                    19
Intelligence         10                    13
Wisdom               18                    28
Charisma              6                     9

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               1                    11
Bluff                -2                    -1
Concentration         7                    27
Diplomacy            -2                    -1
Disable Device        n/a                   n/a
Haggle               -2                    -1
Heal                  4                     9
Hide                 -1                     0
Intimidate           -2                    -1
Jump                  3                    12
Listen                4                     9
Move Silently        -1                     0
Open Lock            n/a                    n/a
Perform              n/a                   n/a
Repair                0                     1
Search                0                     1
Spot                  6                    32
Swim                  3                     7
Tumble                0                     1
Use Magic Device      0                    10

Level 1 (Druid)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Favored Soul
Feat: (Selected) Toughness


Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 3 (Druid)
Feat: (Selected) Quicken Spell


Level 4 (Druid)


Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 6 (Druid)
Feat: (Selected) Shield Mastery


Level 7 (Druid)


Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 9 (Druid)
Feat: (Selected) Natural Fighting


Level 10 (Druid)


Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 12 (Druid)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Natural Fighting


Level 16 (Druid)


Level 17 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 18 (Druid)
Feat: (Selected) Empower Healing Spell


Level 19 (Druid)


Level 20 (Druid)
Enhancement: Druid Natural Adept
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Druid Blood Moon Frenzy II
Enhancement: Druid Celerity
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Hoarfrost I
Enhancement: Druid Waxing Storm I
Enhancement: Druid Waxing Life I
Enhancement: Druid Zenith of Hoarfrost I
Enhancement: Druid Zenith of the Storm I
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of the Storm I
Enhancement: Druid Eminence of the Storm II
Enhancement: Druid Eminence of the Storm III
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Eminence of Life IV
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
These are both Melee Wolf/Healer hybrids, with some investment into Cold/Acid and Electric/Sonic for their main DoTs. The Half-Orc version could actually boost Fire/Positive as well.

Half-Orc -
+ Up to +4 STR over the Half-Elf version, for +2/+2 to hit and damage
+ Higher CON due to not being as MAD
- More investment into INT required to maintain 4 skill points/level
- Penalty to CHA means 1 lower UMD, not a huge issue given the class though, mainly I'll be UMDing Blur wands, Shield wands, and Raise Dead scrolls. 11 (levels) + 2 (+6 CHA item) + 4 (Greater Heroism Clicky) + 3 (Golden Cartouche) +2 (ship buffs) +1 (Spider Mask) +1 (Voice of the Master) +6 (GS CHA skills item) = 30 UMD at level 20. Higher depending on ED, party make up (eg Bard) and of course +5 from Epic levels.
- No Healing Amp enhancements

Half-Elf -
+ 3d6 Sneak Attack damage stacking with capstone, Winter Wolf form, and Nature's Warrior SA boosts, for a total of 7d6 SA damage.
+ Skill boost to bump UMD higher
+ Healing amp enhancements make self-healing easier
- Heavy investment into DEX for Rogue dilettante drops STR and CON
- Heavy AP investment for Improved Rogue dilettante makes enhancements tighter
- SA damage is situational at best, no us vs Undead or most constructs, less use against many bosses due to Fortification, and the build lacks feats for Fort-reducing effects.

On a side note, Druids are incredibly feat-starved. Wildshaped ones moreso. I need Toughness, Quicken, IC:Bludgeoning, Natural Fighting x3, Shield Mastery, Imp. Shield Mastery, Empower Healing, and Maximize at minimum, and I'm leaving off Power Attack's dps gains. Caster Druids are far easier to build, requiring only really Quicken, Toughness, Empower Healing, and Maximize to be effective. Empower can give them a boost when high dps/low efficiency is required, such as boss fights. But so many of their spells are either high level (Earthquake) or don't have saves anyway, so Heighten is of questionable use.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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