Originally Posted by Menigal
Too many old games had an almost Gygaxian desire to kill, and there have been quite a few discussions on how many old game designers used to brag that no one finished their games. I still can't believe anyone thought that was a good thing.
Originally Posted by Thrasher
Well rogue and its ilk were designed for you to die, fail, replay many times before winning based very much on luck. It's certainly a design style. Not my favorite.
Originally Posted by DArtagnan
In that way, I - as an enthusiast - can't really blame the developers or the audience. I can just lament that there aren't more who're passionate enough to look beyond numbers - and who might want to INSPIRE enthusiasm in the larger audience.