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February 9th, 2013, 17:18
Originally Posted by Drithius View Post
Looks incredibly fun! I especially like the flavor text window. No regrets about my pledge.

…not sure if repositioning the camera and searching indoors will become a nuisance.
I agree about the "flavor" texts. This and the comments about the dialog which will change depending on the situation reminded me heavily of Spiderweb Games.

While I used to play Games with lots of texts during the time of planescape torment, I was very sceptical about whether or not I will like to read that much text in the Spiderweb games.

And I enjoyed reading the texts very much. And that is because the are connected with the game. You do decisions in little dialog passages which you might or might not take. Also in Spiderweb games there is hardly "too much text at once", you always just get one or two sentences and click to the next response.
And while the texts seem a little longer in Wasteland 2, they seem as "woven" with the world as the spiderweb games do. If you realize in the text, that you can destroy a gate as it was mentioned, or that some action you did changes some dialog parts, that is awesome and keeps reading interesting.

I also love how the game mechanics work out so far and just hope that the cover system/ aiming calculation isn't as stupid as in X-Com as I described here. But as it is a hex based system my hopes are high that it works out better.

The sound and the atmosphere is also awesome. If I hadn't already bought the game they would have sold it to me with the faction presentation alone.

When I backed I was a little sceptical if they make the game too "weird and funny" instead of keeping "in character" of a grim and dark world. This video shows that there is no reason for that scepsis anymore.

Can't wait to play that game!
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Join Date: Jun 2012
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