Not sure how you came to that conclusion. It seemed generally in-line with how I'd expect Fallout or Wasteland 1 to handle a similar situation. I mean, I'm not saying it's impossible, but I think you have to do an awful lot of assuming and reaching here, especially to call this a Jagged Alliance style game.
Again, the mid-90's comparison seems absurd. I mean.. do you remember what games looked like in the mid-90's? If I really wanted to compare the graphics of Krater and WL2, I'd argue that, even at this early stage, Krater is found wanting.
In any case, Krater was pretty obviously going for Diablo-clone status right away. This is an RPG, at least as far as we all understand the term. You'd have to assume a lot in order to be convinced it's a straight strategy game.