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February 10th, 2013, 15:27
I think it all comes down to the old and dead-horsed topic of 'what is an RPG for you'. To some, specially the new school, RPG means lots of NPC talking and choosing between several responses. Clearly this game is not and never was meant to be like that, more like what used to be called an RPG (which nowadays is called tactical-RPG). To me that's the reason why this game was in Kickstarters in the first place, because the "money people" thought this type of gameplay is obsolete and never would have financed it. Kickstarters allowed the devs to make the game we want, showing there's still a group of us who love tactical RPGs.
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