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February 15th, 2013, 07:18
Originally Posted by Thrasher View Post
The drop rates are still insufficient, and the auction house is still the only reasonable way to get the good items. To claim otherwise is patently false.
I never made any such claim, so I guess I'm good. :-) But I will point out that "good" is subjective. I, for one, have gotten plenty of what I'd consider "good" items outside of the AH.

On the Skill system, I don't disagree with the harm it did to replay-ability, but I have to say I'm fine with it. I like being able to try out all the skills and mix and match when I want to or when the situation dictates. I don't have time any more to play 2 or 3 versions of the same class through the game, so I'm content to play each one once, and a couple more in HC. That's plenty of gaming time for me. I may miss the fun of thinking out a specific kind of sub-class, but not that much.

I'd vote for itemization, especially as pertains to the over-simplified attribute system and how skills are overwhelmingly dependent on weapon DPS, as the biggest misstep by far. It was great fun in D2 to pick up a new item and really have to think about whether to swap out an old one for it. Or have those great "this item rocks!" moments often. Having the choice be obvious 95% of the time (94 of the 95% being "crack it") and only have a "this item rocks!" moment every few gaming sessions is a drag.
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Join Date: Oct 2006
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